when using maxscript and saving files,- maxscript will automaticly handle the filetype depending on the filename extention you pass though the command. So in other words it will export (with optional no dialogues) your model right away to your preferred target url. Next to that you could add a little interface (choose…
I agree that the square template is working against you. It could help to design your wall segments to fit together from the front and side. The walls in the generic wall tutorial you mention above do a similar thing. You also mentioned that building the lowpoly takes too much time. I find that (assuming I'm using one…
If you want to learn coding (for UE4 C++) from scratch, I would consider to buy a beginner book about C and C++ or to start watch some YT tutorials. I can recommend for starters this channel. Before you will start to learning a new programming language, I would be sure what I should expect as my study results. C++ is not…
I used silo at work and I will buy me a personal license soon. The programm is pretty nice. Although there are some bugs and no further upgrades (as said above) it has some really nice features. Nice customizable GUI, fast selection methods and a nice subdiv handling which is supperior to maya(<=8.0). As I was used to work…
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No matter what output settings I set for the output nodes, the incorrect gamma stays the same as long I use png as export format. There is no setting for 16 or even 8 bit sRGB, and linear didn't do the trick either. and after looking up what Quixel uses for their materials, I figured that the issue has to do with the…
its more or less impossible to reconstruct the file without a TD... you need to write a python script that will load all files based on the hier/json and assign the ptex textures... you also need to instace the foliage millions of times... and even if you manage to todo all that you need more than 88GB of ram to render the…
Thanks for the input guys ! Besides that, while working on my notes about emitters and doing some more tests I noticed something which is worth making people aware of : the Alien Swarm tools which I use for particle authoring (and maybe even the source SDK in general ?) seem to be conflicting with proper Maya operation. I…
Can't really say without knowing the engine. It could be as simple as simply changing the screen mode initialization from 8 to 16, 24 or 32 bpps. This would probably work if it were using DirectDraw or some other DiredtX module for graphics. Of course, this would break any palette tricks instantly. On the other hand some…
Hi all, we're looking into hiring several people here in our studio in Annecy in the character team. For those who wondes where is Annecy, it's in the French Alps, and you can go ski/snowboard about 30-40min away ;) and you can go swimming in the massive lake in summer (or winter if you like too, but that seems a bit crazy…