I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
<pedantic> Object-Space Normals are fine for objects that are not going to rotate in the world. Eg a statue fixed in position in the world. Tangent-Space normals are needed if the character or object is going to be skinned / animated / dynamic. Or it is duplicated in different orientations around a world, ergo mostly…
I have a rather prolific history posting my n-gons on Twitter, to the point of being labeled the "Internet N-Gon Guy". Or maybe just one of the most outspoken ones B) For posterity, I figured I'd post my favorite n-gons here that I've made over the years. There are too many to post all of them, but some deserve to be seen…
Game testing is the entry level position where most producers seem to come from, artists generally start at a jr artist position in their specific area of skill, character, environment etc. being a game tester and an artist isnt generally conducive I would say, usually you will be working crazy overtime and that leaves no…
Hi everyone! I was going to start this post with "hey, art lovers" but thought that might be a bit forward for our first meeting. I'm going to blatantly copy and paste some stuff here: We are Compulsion Games, a small studio based in Montreal. We like to make beautiful, fully 3D games in ye olde Unreal Engine 4. Our first…