"Fallout Who is looking for experienced Skyrim/Fallout 4 3D Character Modellers. No animation experience necessary. If you have proven experience on skinning/rigging armors and outfits, then drop us a reply." Seasons Greetings from the FW Team. Demeggy _____________________________________________________ If your…
Cage. In Plugin manager> obj Importer> Triangulator I have only one option: default. I looked for it, because I have serious problem with cage. Xnormal claim that my vertex index is changing when it's not. Triangulation in Xnormal sounded like the perfect suspect but like I said, I have only one option there. So, any other…
First: Over the past several years, anytime anyone has brought up the idea of a Polycount game mod...nothing happens. It'll amount to 5+ pages of ideas, and no execution. Second: It's possible to mod L4D now. Valve "releasing" the SDK, just means they're going to set it up for you so it's easy to do. As the "custom" SDKs…
Posting on behalf of a friend, trying to help her solve her problem Was playing around with Marvelous designer and brought it into Zbrush for a quick zremesh before I continued... and I cannot get the clothing to not have holes after zremeshing? Even if I hit close holes it just tears it apart. It can come super close, but…
I have finished the Gargoyle that I made for the UT3 "The Crucible" mod. High Poly: The idea behind is is that a stone structure is under his skin that is pushing against his skin and flesh and also breaking through it at a few places. The wings are more of a stone skeleton which could be used as a weapon because clearly…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
@Ashervisalis Let me go ahead and disagree with you there. It's not just about noting the time period. It's about this implicit bias regarding middle eastern civilizations that this thread just re-enforces. Google indexes these sites, and when people search "middle eastern town", you get a vast array of mud-huts, which are…
It looks... Exactly like MW2... Which looked... Exactly like MW1... Which looked... Well ok BLOPS was pretty bad, but yeah, kinda like BLOPS... I get that you don’t just change art style etc mid way in a games development, but the engine has had zero improvements to it that stand out and hit you in the face. They reckon…
Rooster: tennis' stuff is awesome, it's like retro pixel art in 3D. I posted a not-so-ultra-low pie as my first post but it was at the bottom of the page so it never got seen because it didn't render until adamBrome ok'd it; personally I think shit like that (while okay for the thread) is still too high-res (particularly…
Hello Everyone, I just finished my base code on a Q3A mod that will go standalone. I am using weapons from another mod for now, but I need some player models that will work because I can't distribute the Q3A player models in my build. Of course, I would also like to change out several of the weapons I am using which also…