Hehe you guys should see the reaction of that b*tch from Iceland... http://www.youtube.com/watch?v=snG2V-PtpB8 Man, I love the EU <3 She called our girls sluts Bet she hasnt been to Amsterdam yet hehe
Damned awesome ending, awesome game finished off with an equally awesome ending. If there is anyone here who hasnt went and got it yet and has the money to so GO BUY THIS GAME NOW. Some parts got a little repedative but the fun gameplay made it tollerable.
Made an update to one of my buildings. The type of game this would be in would be call of duty 4 or battlefield 2 style so like a FPS. I havnt seen anyone do something like this kind of enviroment before, maybe the closest would be assassin's creed.
Just saw this and I have never been into trek at all. but holy shit this movie was awesome. good sense of adventure and the classical scifi imagery was dope. so many lens flares but it was nice to see a new look that hasnt really been done. super cool.
Was setting up personal hotkeys in zbrush, a daunting task considering some of the problems inherent with this (see the hotkey "c") when for no reason my bracket hotkeys that change my brush size just failed me. Haven't been able to find a solution. Any ideas?
Hi people. The last Sci fi piece i made i wasn't happyy with at all, but i havnt given up. i just started something completely new. So far i have just blocked things out and i'm starting to add bits of detail. Feedback would be much appreciated.
Poly modelling is getting kind of archaic now, it hasnt really changed much from its beginning. Professional older artists tend to stick with what they know wether its efficient or not. So well have no chance of seeing new methods or efficient ways of doing things.
Not a massive fan of the face to be honest. Look at making her less gaunt. She does have that bitchy Russian ex-KGB sorta look going, but I recommend building upon her masseter or cheek area. Just to give it that sorta width that is in the original Tracer face.
I havnt used knald a whole lot but im wondering if is it possible to render out a material id mask using the new fbx export settings (export polygroup as material or sset) in zbrush 4r7. this workflow works great already in substance painter and was wondering if this is possible in knald?
Yeah, I forgot to clarify that I'm familiar with Light Lister, but this only manages the light-objects, but not the models of the various fixtures. I suppose that there's no easy way then? The scripting itself seems pretty daunting... I dont suppose that everyone approaches it by using scripts or by hiring a techie either?