1.1) Yes. With some padding. It's not a bad idea to leave some free space for possible future changes. Obviously not that much, but I've often come to regret it when I left no space at all. Since not all parts of the car will change with different paint jobs, you probably could add three more paintjobs (if that's about…
The Bundeswehr Mod for Arma 3 and the future of Arma Reforger/ Arma 4 is recruiting. We focus on recreating the equipment & vehicles of the German armed forces. In order to accelerate the development of the BWMod, we need your help. Knowledge of the German Army or experience with development for Arma - or games in general…
Thanks everyone for your critiques! I truly appreciate them. haikai: I see what you're talking about with her head being too wide in the profile view, and her ears being set too far back. About her proportions, most of the time I don't know whether to follow realistic proportions or do over-exaggerations. I can't decide on…
Seeing it from the first-person view, the thing that keeps bugging me every time I look at it is the lack of transition from the rubber part of the scope to the glass part. If there was a nice hard edge along the edge of the glass, that would really help. The first-person view is also making it hard to ignore the lack of…
I like unwrapping too, I'm always thinking about it while I model something. Stuff like...* Where the material and UV seams will go? * What kind of textures do I need? * How many texture sheets will I need? * Will some be tiling textures? * Will I use part of a texture to create a tiling mesh? * How the pieces are going to…
/edit: ah, bugger, you finished it as I were replying! :p You can still save even more space in there. I threw together a quick example model for you here: http://dl.dropbox.com/u/3093336/example_mesh.rar Have a look at that one and try unwrapping it the same way. I didn't include the roof or other details here, so those…
Thanks izaakb, I was thinking of adding some engine vibration effects when moving, that would look pretty cool! Thanks for replying Shrike. Actually I did prototype in the past two years, fully fleshing out the idea (in the process I had to completely redesign the ship too). And last year, I added blockouts (which I'm…
@GuanAndOnly Okay this couch definatelly gives it a home feeling, like toy story :) I think you will struggle with making the low poly's, as i see you just model everything and smooth it. I believe you should start learninr a bit a bout baking and at least bake the TV/head, this could be a nice asset to keep for future…
Ericelwell: Thanks! I'll try to do some more scenes for sure. ^^ That tank is looking great, lovely lighting and design! Kartozhechka: Thank you, I'm glad you found them pleasing. I really dig the style of your character design! It's very unique. Kaktuzlime: Thanks man! You're on point with the feedback, I'll make sure to…
Nina: Thanks a lot for the critique and paintover! Yea, I wrestled a lot when I was posing her whether or not to go with a stance like you demonstrated or with the current stance I have. I ultimately decided that its best to go with the current stance because I wanted her to look more feminine and not too manly. Not sure…