Space Crusader is here! This skin was made in a span of four days! This skin was first made by picking up the .OBJ files then putting them in photoshop CS6 extended! Grabbing the UV Sheets were next I picked up the desert eagle file and started working in photoshop. First, TGA File created as a test towards the 70-80s…
Space Crusader is here! This skin was made in a span of four days! This skin was first made by picking up the .OBJ files then putting them in photoshop CS6 extended! Grabbing the UV Sheets were next I picked up the desert eagle file and started working in photoshop. First, TGA File created as a test towards the 70-80s…
Hi all! I´ve been planning to create a western themed UE4 project for a long time. Red Dead Redemption 2 trailers pushed me to start this. My plan is to create a large set of different props and then create modular building system and a simple environment to blend everything together. My tools for this is again 3ds max for…
Hey, back with another project. This time I decided to switch things up a bit and share my process along the way. I'm doing the Fast Ballistic MT helmet by OpsCore. I want to add tons of details and attachments & the goal is to be as accurate as possible. I already started with the Helmet and the shroud & put the HP in…
So a friend of mine currently living in the San Francisco Bay Area is going to be needing a roommate in February, and I'm seriously considering jumping on the opportunity to make the move out there. Currently I'm living in a game dev desert, and considering the fact that studios will rarely offer relocation assistance for…
Hi polycount! I've always been mostly a lurker, but one of my resolutions for this year is to be featured in polycount in some way, so I figured this contest would be a great way to try that. During one of my inspiration raids, I stumbled upon this concept: It really got my gears going, and I decided to go for the near…
Hi i'm a junior Texture Artist and I need feedback for my works. For more material: https://www.artstation.com/andrebray Chainmail Material Here is a chainmail material created with Substance Designer. For more detail: https://www.artstation.com/artwork/8Yk5x Brick Material with variation Here is a brick material created…
I've been finding it tough to balance details between close up / mid / far away while creating large area ground textures. Something like a desert or grassland. I find that the high frequency details that look nice close up tend to create repetition or even noise further away. I am creating larger scale details too, for…
I can't even imagine what this guy deserves to have done to him for all fucking eternity down in hell, cause I ain't that sick in the head. But I do know he deserves it. Having said that these threads go south quick on PC cause if you try and tell Americans they don't have the right to do or own something they lose their…
This is my concept mockup for the scene, in the middle of a desert on an elevation, with a crevice down low at the base of the cliff. Front of the vehicle is looking towards the camera. The turret will be facing towards the right of the image, with the muzzle blast lighting the scene (Im going to light it to look like dawn…