Hello! My name is Goldey and I've just joined this site. I'm looking forward to know more about this community and to improve my art as much as possible. Here I'm showing a few my favorite pieces from this year so far! Hope you like them, critique is always appreciated. :) "Memories" Full illustration commission work…
+1 There is no reason why you cant do both if you put the time and effort into it. hell being flexible is the best way of keeping sane (or insane depending on how you look at it) in this industry. just make sure that you are good enough at one of them for a job, and get better at the other while you make money doing the…
Thanks guys for feedback I really appreciate that. I did some tweaks like adding handmade rust and rusty spots, some dust and cleared most annoying dDo mistakes. What else to say I look forward for your response and here you go new pack:
We're using unity at work, no one really knows what they're doing in unity atm. i thought it was a really bare bones game engine until today i discovered it has terrain painting, GI, light probes? i didn't know any of this existed in unity. i know someone here must know of a great series of videos going through all of…
Hey, So I haven't used zbrush that much but I am recreating a Mario level for fun and portfolio hopefully and I am making the tubes I have hard edges and I want to get those smooth edges like that, what are some good zbrush brushes that are good for smoothing edges? I tried the smooth brush and it just doesn't do what I…
Having some trouble unwrapping some low poly curvy pipes I have on my prop. I've tried making a spline, generating map co-ords then, converting to poly, adding a UVW modifier, then using the Spline Mapping tool but it doesn't look that great. Manually using quick planar map on a series of extruded cylinders takes too long.…
Hello! I know I'm late to this party but I'm gonna do my best to make a Mega Gnar Splash Art for this contest. Understandably there is no splash art for his mega form so I'm gonna see if I can do it some justice. I was gonna do Warwick originally but changed my mind at the very last second So some thumbnails And the first…
I recently realized that a large portion of geometry for one of my projects is doubled on itself. I must have accidentally extruded the whole thing at some point far back. However, using the Mesh Cleanup Lamina Faces tool doesn't remove them like it normally does (it thinks there's nothing to select). Anyone have any tips…
Hey, I don't know if this has been asked before but I didn't see another thread so I'll ask just in case. I'm trying to figure out the most optimal way to create sprite based games in Unity. I've in the past made planes and had sprites as textures placed in 3D space but there is the issue of requiring square images even…
Great selection of work you have, im a big fan of those sci-fi weapons, looks very professional. I must agree with others that it might be in your best interests to remove the character. Good luck.