The foliage and bricks work very well which you've executed skillfully. You're doing great and think you should continue forward but, I had an artsy thought while viewing your latest: "98dteurltua2.jpg". Green foliage on light grey brick became suddenly familiar to other environments created these days. On the one side,…
Very solid work. On presentation, for this most recent image, I think the noise the dark lines on the sides of your bricks create is distracting and doesn't create a pleasing border. if they were cleaner, it'd be much less distracting, they really pull my eyes down and I think the most pleasing focal point is near the…
Some of your shaders seem a bit off. The Metal on the aluminum looks like it's white plastic. The compositing values seem completely off between the table and the brick background (are you using a photo for a background image?) The light looks like it should be coming from the window, but the lightsource, shadows, and…
the bricks at the bottom of your bride have way too much geometry. they each really need only one face. you can detach them from one another if they're connected, and that will allow you to use 2 tris only per face. shingles look a bit high as well. something else i noticed were the fruits in the basket, seemed a bit high…
I agree. I was wanting to go for a plasterlike wall, with some old bricks underneath showing through, but I think I've way overdone it with the textjure of the bricks. I'll tone that down tomorrow morning and make some more convincing variations with the texture. Perhaps if I smoothed that wall a bit more it would help the…
First thing I notice is that your scale is off. Your bricks and tiles are about twice as large as they should be. For example on the front of the porch the bricks should be 4 across instead of the two across you have now. Your textures are looking nice to start but they are a little clean for this style house as well. I…
Thanks a lot for pointing that out I made a fixed on the size today =) ^I also tweaked my textures a bit.. Here's my brick from close and my modular wood that i used for my environment ^Idk where i messed up on the bricks that it casts that dark shadow in certain places.. I use zbrush to make the tiling textures normal and…
This piece is looking really slick. I like the style and the texture work. If i were to give any feedback, it would be to suggest a smoother transition between brick types... where the cobblestone on the road meets the wall, it would be nice if there was some sort of texture blended to the wall, or perhaps some vertex…
This Thread is to help me get a better understanding of Hand Painting & Tiled Textures. I have no problem making realistic textures with Diffuse, Normal & Specular but I find it much harder creating Flat lit details such as seen in the Show your Hand Painted stuff Thread OR any iOS/ Android Game. Any Input, Videos,…
Hi guys, not sure if you remember this topic: http://www.polycount.com/forum/showthread.php?t=150102 We now recently moved to Unreal Engine 4 since is much user friendly and give us no limits. I had to rebuild everything from scratch brick by brick and build the materials, took around 2 weeks. better now than later. I also…