<b>Update</b><br> <br><img src="https://i.imgur.com/EPrAXiv.jpg" alt="" title="Image: http://i.imgur.com/EPrAXiv.jpg"><br> <hr> <br> Hello all.<br> <br> I'm working on a character inspired by this great illustration: <a rel="nofollow" target="_blank" href="https://www.artstation.com/artwork/level-up-demo" title="Link:…
Hey iam717. I tried in the beginning. It's a tough sell to bring anyone experienced onboard. I have $0 to spend on salaries No publisher No history of ever launching my own game solo If someone came to me with this pitch I would say "NO THANKS". The game is almost done, by the time it's released it would mean I have spent…
Hi all, This is driving me crazy and I have spent hours on this and cant figure out why this doesn't work. I have a total of 3 machines. A,B,C. A is my main machine that I am running UE on and doing my builds on. B and C are my agents. I have them setup correctly, they ping each other and show up in the Coordinator window.…
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Thanks for the help peeps ! So I've had a go at speeding it up and making it more flashy and I've ended up with 3 slightly different ideas I'm liking. I've sat on these the last day or so and I think I'll be polishing B. IMO it reads a bit cleaner from game cam, it distracts the least when active (allows focus on game FX)…
Oh I like the hexagons a lot. It depends on what you want to achieve but from where I see it you could go 2 directions: Option A) Leave them as they are but for me they have a little bit too much bump / normal / whatever you are using :D (Especially seen on the right side where the highlight lights the edges of the…
Here's my update on the walk cycle. In Gif (A) I Pushed the limping to an extreme to see what i could get away with but ended up pulling it back as shown in gifs (B,C and D). I still think I'll retract it a little bit or alternatively double the loop over and add a second version of the limp so that it doesn't get so…
oO ahem So what is the real point here. There are pros and students and they will b there always as long as the earth is spining :D . I do agree that some people will just walk in an art institute to directly learn Vray and Car modelling without even actually understanding what is a light bounce. As for me i still have…
The truth is that this isn't ready for a professional position. You have to ask yourself when looking at a portfolio piece 'do I honestly believe this would be perfectly acceptable asset in god of war 3, mario galaxy etc'. I would also narrow your scope. I really don't think there's any place for the rigging/character…