Hello. Have downloaded recently Knald demo and it worked fine - 3d View, Maps import etc, but had one problem. When I try to load mesh for bake or at the 3d view the programm crashes. I have installed latest Nvidia drivers, reinstalled Knald, tried around 10 different meshes as fbx and obj format nothing worked. Upd: Maps…
Do you have texporter? Just get texporter and export it as a 512 x 512 map. And here are some updates on mine, just worked on it for about 20 more mins today. Christmas is coming so computer time is short for me ATM :P.
We’re seeking to work remotely with UE4 experts in Sequencer and Movie Render Que for upcoming automotive cinematics. You will work closely with the Producer and Director on Eastern Standard Time (NY) and log into our local workstation. You will animate cameras and cars in a dynamic fashion in Sequencer for final renders…
So the bake that caused the triangulated looking seams was from Max? or something else like xNormal? If the bad bake came from an external program, it might have to do with the cage mesh you exported. If you exported without preserving the SGs it could harden all the edges and give a screwy result. (I'd imagine you would…
Hi everyone! I'm new here and could really use some expert assistance. I have been trying to get my poly paint to export in Zbrush all night daamnit lol. But no matter what I do it disappears wtf? Decimated = gone, Texture from poly paint = gone, Multimap exporter and... You guessed it, it has ran off somewhere. Now i get…
Hi, I’ve made an optimized model from a high one using the least ammount of triangles possible and using UDIMS. Before exporting it I’ve triangulated it and exported as a fbx The baking were made under Marmoset Toolbag 4, flipping the normals in the Y axis. Some fixes were needed to be made, after fixing It looks with not…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
So questions for the experts, I have a huge folder of alpha brushes that I built up in zbrush. Is there a quick way I can convert my folder full of multiple alpha maps in to a photoshop preset folder (.abr) I can start painting with.
Update -- found this guy's amazing script, fbx_properties.py "Take the output from the cmds.FBXProperties() command and convert it into useable cmds code. This will allow you to quickly set attrs that you want in the FBX export ui and get the results back in code."…