It seems like there is a relatively dense volumetric fog, especially near the center cross. Try putting an exponential height fog down and mess with some of those parameters. That's a great concept, it almost has a bit of a 40k feel to it. Can't wait to see it brought into UE4!
I'm getting a 404 on the video. Scene's looking great though! Very interesting choice of colors, has a nice charm. If you can get some shading at the bases of objects like the buildings and where it meets the floor it'll help ground it a bit more.
Nice trailer! I think it is sad that the IP has already been used by someone else. I hope the original Warhammer and 40K guys are seeing some royalties or at least more sales of the figures because of all that. - Oh yeah, and the Tyrannid (sp?) rock
will try cavity map. I was wondering how to do something like that. Currently, he is textured to be a sculpture, but I will take all of your suggestions into consideration when retexturing it to be a live creature. Digging the sci-fi suggestions. Maybe I'll do a 40K version!
yea daz this is a first person weapon. I tried my best to use verts effectively. i used projection mapping to get my normals. my high poly version was 40k poly. anyways what can I do to optimize it? thanks
hmmm frikkin flight £400+quid =.= shyt !! Im gonna have to do some seriousthinking about this it looks awesome. EDIT meh just read the course schedule it looks awesome, I cant believe they crammed so much into such a short space of time!!!!
@SnowInChina Yeah the 650D is old with a pretty crappy Canon sensor. Canon sensors are generally pretty bad compared to Sony ones, especially the old ones. I think Canon has started to use Sony sensors recently, at least in some of their cameras. Overall, the A7III is an amazingly good camera for the money. Saying that, if…
That environment is really cool, flying squids is always a + in my book ;) So here is quick sketch for an assignment where we have to create a diablo 3 prop with 400 tris, will model it tomorrow. Day 8 And i need to stop doing these at 2am in the morning <.<
Hey, Here are a couple of the other props i threw in to the modular scene. Dumpster - 1024 maps Norm, Diff, Spec, 406 poly And a garbage can 1024 Maps Norm,Diff,Spec 212 poly Again C&C are more than welcome.
For me iPads don't seem good value for money, in the sense that you can get a powerful netbook/small laptop for the same price, and its able to do way more things. Its tactile for sure and is a nice gadget, but spank £400 on it, not so sure.