Hello all, So, my Intuos4-gen 21UX Cintiq just died on me the other day (no more pen tracking and pressure reading, with the problem happening with different pens - meaning that the digitizer panel failed) and besides looking at repair options I am also considering upgrading to a more recent device. Getting another Wacom…
Platige
Image is an
award winning animation studio for creative endeavors specializing in
designing CG imagery, 3D animation, and digital special effects. At Platige, we
combine film and advertising work with a strong passion
for art, education, and entertainment. Right now we are
looking for an FX Artist…
Recently I was in a thread regarding jobs and the art director of studio X sent me a PM saying that my work was good but wasn't sure about my ability to create large environment scenes since this was not evident in my portfolio. I do have experience on with the previous game I was working on but it's still not released so…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital
special effects. At Platige, we combine film and advertising work with a strong
passion for art, education, and entertainment. Right now we are looking for: Character Animator Work…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
Hello everyone. I'm working on a glass shader in UE for my pint here but I'm at a loss.I finally managed to make the normals see through but now I'm struggling with this difference between seeing through 2 or more parallel faces and the sides which I don't understand why it decides to make so clear. It's like the IOR is…
For the figures you gave: 800BAM for a month (should be around 165 hrs for a month's work) = 200BAM/Week = 40BAM/Day = 5 BAM/hr... 1 Working day = 8 Hrs... = 40 BAM This is not including working weekends btw. I'm calculating on basis of being an accountant xD 165-167 hrs is what is used for us to calculate a month's hours…
On UDK I got 70~80 skinned meshes on screen chasing the player (1 player 5 bones, NPC 3 bones instanced). Each mesh was about 470 tris. Environment was about 13k. One texture (1024x1024) for the environment, using a UDK made lightmap, one texture for the NPC and one for the character. With Unity there's so much you have to…
Thanks everyone. I agree with everything you all say and I have decided to quit her(for real this time) ONLY because I have realised I have started making Native American characters soooo many times that I was trying to push her outside of the simple "war paint" and "feathers" and perhaps I pushed too hard. I have started…