Analasys of the information will be starting shortly, I am still in need of more technical hardware related information. Any and all help with obtaining usefull links/information are most welcome, the more the better as it will strengthen the outcome of the research and make the overall paper more reliable and usefull.…
The task was to create the pieces needed to create building blocks of the environment building. The first task was to see how the building was modular and I did a study into which pieces of the building could be modular. I did a paintover over the walls pieces in particular that are modular in the scene concept. I then…
my bother is a damn good programmer but he has no time whatsoever. i wonder if there is a programming equivalent of polycount that we could team up with to make this happen. maybe its called like "11010010010010110110110101.org/forum"
The middle mouse wheel does two forms of moving the camera about the viewport. One if you hold alt, and another if you just click it. That is what I use for navigation... Also, hit up the Polycount search. I found lots of useful stuff, just browsing Max 2010 in the search. Like "Cut in Max is the same as split poly in…
I was overjoyed at this release. The great thing about this release is that it's geared specifically at the game artist, with a heaping of additional features that any game artist would love. Here are some examples of it's capability, both with game content and pre-rendered scenes.…
I believe that the best way to do this sort of textures is to sculpt/model some highpoly; it usually gives you much better results and actually takes less time than fiddling around with the clone tool. Check out this thread, and specifically post made by Glynn…
You have to make sure that the point order doesnt change when you modify your mesh in an external package. In max that means NO converting to editable poly, NO exporting with 'optimizations' enabled, and anything else that would modify its vert order. As for symmetry, try this (page 3 post by oglu):…