Much better! I personaly can't say that i see the difference between them niether.. Btw, i got some really good tips back in my playground squad thread when we did the personal projects. Johan Carlsson had some great points, though the picture he made me is now gone. He pointed out that you should add small branches…
Usually prefer not to reference my own work, but I'm not finding a lot of good examples with maps posted. I used 3 textures for everything in this set: A 512 tiling stones texture for the walls, a 512 x 1024 trims texture, and a 1024 square for "details". We were on a really tight budget for texture memory, so I had to get…
The issue with portions of the house looking wide or out of place has to do with scaling and the camera. I remember one of the issues in my class was our doors looking fat or wide. How we resolved this was by changing our scaling to match up better. For instance, we wanted our character to be six feet tall and about two…
Here it is completed. Took approximately week and a half. -1760 tris; Going to lower this since I forgot the eyes were still the default mesh I'd made earlier which isn't optimized. -1024x1024 for the Body textures, 512 for the Head, 512 for the hair, and 256 for the eyes. -All pics taken in the max viewport. Had some…
Hey there guys! =) So, I'm working on an art test for a studio I can't say (Because they said not to O_o) and I have a question about using two textures on a single model. So, in MAYA, say I have a rock. I already have my color map applied and shader network set up with a normal map, etc. My color map is a 512 by 512. I…
Hello there, I am using 3ds max9. I also have UEd3 which I would like to export to. I have a large land mass and I would like to blend 2 different repeating textures, grass on top, rock on sides. I also have a normal map I would like to add. Is it possible to do the following? Normal map, all the uv's in the 0-1 box. - map…
Here are some new screen shots with the textures I've made. I haven't done lighting in the level yet but the most important thing here that I would like people to look at are the textures so I will post the links to them twice. These textures are hand painted with baked lighting in max. Let me know what you think! Thank…
Hi, little WIP on outfits :) I'm making only these two since others shares more or less the same visual language and features The workflow was fairly simple : start from low poly+creases with dynamic subdiv on. Apply subdivs only if manual sculpt is necessary to bring details (mostly on cloth wrinkles). Then for lowpoly I…
Hey Tehrobster2, I'm not really sure what you are going for here? Is this a sci fi crate with a wooden front or is there supposed to be metal behind the wood? I'm noticing parts of the texture are overlapping too, mainly the gaps between the wood on top of the crate seem to be overlapping the blue metal. The location and…