Hi. I'm a student, and I'm currently taking a class in environment art using UT3. I'm actually not planning on going into environment art, but my great-grandddaddy didn't lose a leg fighting the Kaiser with his bare hands so I could slack off and make half-assed art just because it's "not my thing." As such, I'd deeply…
Seems possible, especially considering that there is a way to bring these same shading artifacts in Eevee - I did that just by plugging the normal map into an AO node and looking at the isolated diffuse color render pass I have a sneaking suspicion that the AO node may be utilizing Cycles for its raytracing (I doubt that…