Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
This has to to with the indexing of the curve. It seem every part is indexed separately but this is not relayed onto the Index node ( only one dimension 0..n an not somethign like (1..p, 1..n) ~~ (Part , PartIndex) ) so on splitting teh curve the index "restarts" of some kind but then it is not correctly interpreted…
Is there a way to transform a reflection vector without the transform node? Vertexcolors don't work when you use the transform node... I need a correct cubemap AND vertexcolor. "Warning: VertexColor is mutually exclusive with the Transform node due to limited interpolators. If you use both a Transform node and VertexColor,…
As part of your question you noted that it seems everyone in 3D Art Showcase & Critique uses UE4 to showcase their work, and you'll find that it's largely because as an artist in UE4, you have a lot of control over your materials that you just don't have in unity, without using either a plugin(normally purchased), or…
very interesting way of putting it, for me its the uphill climb that appeals to me, some things have undoubtedly come easy to me before, but easy isn't interesting, easy doesn't make my brain content or happy, you need something that at least challenges you somewhat or you will be bored and complacent and not put in the…
Project is absolutely not dead. I have been grinding down on hardcore production the last two weeks. Building up a new track (hope to show this coming week), based off of Rock Island, IL. Building up a better shader for the paint and decaling system. The old system was disabling a mesh with transparent textures overlaying…
i'm trying to write a code that will create a diamond * *** ***** *** * EDIT: the * should all be aligned in the center but it didn't come out that way. like this diamond here, using loops. i am extremely terrible with loops and arrays. So forgive me for asking this dumb question but ... int _tmain(int argc, _TCHAR*…
Platinum games is another fantastic studio to look at. They actually talk about their design process quite a bit on their blog, which is pretty unusual for a Japanese team. Their stuff has clarity thanks to the line art ; the material definitions are there thanks to the use of efficient shading "codes" coming straight from…
Chase - I am not sure how I have the colors, I didnt modify anything ha. I just took a look at my signature settings and dont see any of the code I used to see, otherwise I would copy the data for you. Teho - Yes thats exactly it. I would use additional Tile Samplers and a very similar set of nodes to sculpt the rock form.…