if (selection.count >= 1) and (selection[1].modifiers[#MeshSmooth] != undefined) then selection[1].modifiers[#MeshSmooth].enabled = not selection[1].modifiers[#MeshSmooth].enabled I'll let Slum come up with the macro name, but that should be all the code required to toggle the modifier on and off.
Steam was updated today with Construct 2; a new game engine/editor package. It's aimed at producing games with "no coding" for mobile and web platforms. It comes in 3 tiers of pricing starting at free and goes up to 340 USD for the various versions. This is actually 15% off as a special promotion, but even at full price it…
Sos for the late answer, glad you made it. Custom Nodes are for you to plug your custom HLSL code into, but I see no reason for you to do it for texture offsetting. What I meant with a "float2" is a vector of 2. You can create one by holding down the "2" button and leftclicking into the editor.
@pming Thanks! She is doing some very cool work and I have seen it before. I actually have the first volume. It is good but it is more code then what I expected. Can definitely recommend it. But for this project I will try to do as much as I can with nodes. And it is quite interesting :smile:
"Pixel Normal WS node" <--- THIS That's the problem. More precisely, you're trying to change the Normal Map through this PixelNormal node, thereby causing an infinite loop. The normal map needs to have different logic.
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…
Hello modelers and fellow modders! We are developing a mod called Athena and need Generalists and Environment Artists to help building props, set-pieces and content in general. Athena's code for Multiplayer is complete, so we are merely creating assets and we need some help! It would be preferable if you have experience…
Have you looked at the animation help files in Unity yet? They cover the basics pretty well, it kind of sounds like maybe you haven't read any of these yet. That's the first place I'd recommend checking out. If they deform, it helps to bind them to the same skeleton as the skin, so you can fix/avoid interpenetrations. But…
The vast majority of the surface area in a 1m square of grass is near vertical and a pretty significant proportion of that is facing away from the viewer As such... if your light source (the sun) is on the other side of the patch of grass from you, any light going in has a relatively low chance of coming out in the…
Yeah, you're right. The timer actually redundant as I commented the first line and nothing happen, the code still works like what I expected. I don't quite understand your point with the "intersect" though, the original code was for making a list of object under the mouse cursor, hence return the array of objects like what…