Hello! I am doing my first female character trying to stay as close to correct anatomy as possible. Could anyone give me some tips/hints on how to make this better? She will have clothes on after so I am not sure how detailed to get.
Hello everyone! I'm happy to share my new work with you – a Mech Concept art piece, my personal work.In this concept, I wanted to capture the spirit of a heavy, industrial, combat robot with clean, heavy lines. But I decided to add a bright accent just for fun :p The robot stands approximately 5 meters tall.It is armed…
Hi! I finally done Raphtalia Bust! from the manga/anime "The Rising of the Shield Hero". I hope yoy like it! I do it in Zbrush, substance painter and marmoset. It was very funny do the hair <3 Enjoy! You can see my Portfolio here: https://www.artstation.com/kath_87
Hello PC, for school i am making a site dumper and I would like to get some feedback on what to change before handing it in. First I made High poly, then Low poly and baking Textures are handmade too. N,D,S,G each 2k textures.
This is a boss character for a game that I have been working on as a student project called Tamarrion. I would be really happy if I could get some feedback on which colour of the dress you like best and why. She is an undead necromancer who uses magic and raises corpses. Thanks! /Cobrabird
Hello new to Zbrush. I have lost visibility to my sub tools in the canvas but on the sub tool list some have the eyeball on so the should be visible. Also the spheres you see onscreen do not rotate as I rotate the camera view they stay 2D
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…