Hey Polycounters. I've started this new project to work on my asset production and ZBrush skills. Looking for crits to help improve these areas. Please hit me with any improvements or suggestions I can use for this project. Cheers!
Hello! My Name is Diego Meza, i´m from Chile and i looking for freelance works. http://diegohelterskelter.deviantart.com/ http://diego-meza.tumblr.com/ Contact: mantecado@gmail.com
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…