Whats your target resolution? I think you need to go back to basics a little. It's a bit of a jumbled mess in there. Perhaps go back to a lower poly model. It must be getting hard to shift all that geometry around on here waist? For limbs, pick a number for the amount of sides in the circumference, and stick to that number…
I agree with AZ on this one 100% I had to go thru about 40 demo reels this last month and quiet a number of websites. -Often the info I wanted was burried behind 3 or 4 clicks. -Many didn't link their phone numbers or emails -Most spent more ti researching web tech than game tech. I think Rorshack has the best mix of style…
Haha! Well, thanks for the thorough testing, it definitely gives me something to try out. The most obvious factors for increasing the time it takes to process are 1. number of UV shells, and 2. number of polys per UV shell. The size (relative or not) of the shells should make no difference at all - all the script does is…
For mental ray you can exclude geometry from the AO calculation by ID number. In the properties set the Object ID to a non zero number, then in the shader put the ID in the "Include Exclude ID" slot with a negative sign in the front. The Raytrace Engine Setup window does indeed appear when the scanline hits a raytrace tag.…
I have just this moment updated my webby to include a LOOOOT of new artwork. Zombies, mutants, robots- you name it! Does contain some horror images that may be a little icky for younger types. www.daveking.com.au (the movies are currently uploading so they will be dead links- and a brand new showreel appearing in a few…
Hi guys, I would like to know if you have any idea about triangle limits on Nintendo Wii. I'm trying find some information about and not having any good answer, just that Wii has 1/5 memory beside xbox360 and ps3 but nothing saying about geometry or with suggestions like, x number is good for character or x number is good…
gannonroader, thanks a lot man! Yeah me too! hahaha...hehe...huuuh?(thinks how long will it take me to do the whole city)...ohshit X0 Hey,rumblesushi, thanks man, it's nice to hear. Kinda funny that you asked about the time because I actually tried to keep track of the time spend with the help of a MS Excel document. But I…
Again, i disagree fundamentally. I actually agree with the general gist of what you're saying -- showing respect to your employees and realizing they aren't just numbers is vital. Being hones with an employee is vital. But honestly, a large percentage of your work for is not, honestly, worth keeping around if you have…
Nice work so far, but a quick look at some references i spotted a few areas that could use some tweaking. 1 - that line is too sharp 2 - i think it's too thin 3 - those shapes are a bit different compared to the reference (wireframe would be nice too) For the number 1 i did a quick paint over the reference with an example…
Your presentation is quite nice, but I think the texture could use more details. On the toolbox, the scale is a little hard to nail down because of that teeny tiny keypad. I think increasing the size of it wouldn't hurt, neither would adding the actual numbers on the keys. The rest of the box could use a little more flair,…