You've used booleans on the cage object. Instead, subdivide your operands then perform the boolean and do no more manual work. If you are going to manually clean up vertices one by one like that it will take forever to get done and it's near impossible to avoid shading issues because we can't manually place vertices with…
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :) Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
I'm in need of a freelancer who can rig this character in Maya -- Then to be used in a Unity based game. Must include IK/FK, control rig, and basic facial controls. This may be difficult because of the loose clothing, which may cause some problems. If you're comfortable with this task, please message me your rates +…
overall it looks pretty good. It looks like you could collapse a few loops in the head without taking away from the silhouette at all. Also the split in the loop on the lower part ofthe forearm looks like it could be collapsed into a single loop. The clasps on the jacket look like they could just be painted on, as well as…
The need for content has been higher than ever with
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to Digital News Daily, “Amazon’s increase in its video budget continues the
trend of internet companies entering the media business in a big way. Netflix
is expected to spend as much as $8…
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005. I'm unsure what else to modify/fix before moving onto the…
Blender couldn't do anti-aliazing while baking. Couldn't bake UDIM tiles automatically, couldn't bake hard/split edges properly without cage or special support loops. So both Substance soft for example are technically still "better" or rather more convenient and less troublesome. They could average baking ray direction…
Looks good :) Your vegetation post is your weakest atm. The grass looks super fuzzy on the rocks, the rock texturing is a bit lackluster, and the rock sculpt/shapes don't look very convincing. Kinda looks like crumpled up fabric in the rolling video. Just like Magiton mentioned, I'd want to see wireframes, high poly,…