They all have huge glaring drawbacks that leave me scratching my head. If both can't be supported then its a weak tech/dev department. You're tying down the art dept in a useless way and limiting the talent pool they can fish in.
Another level concept for the Abstract act. This one is about weaving and thus a fish / dragon like style has been used. In the final level there will be multiple sections like this connected together. We will have a demo in the next few weeks to show how players interact with these objects.
Thanks man, that's absolutely ace advice. I've been thinking about forums the wrong way, evidenced by my fish metaphor - I need to encourage participation by being a problem solver. As for the 'where' to post question, I'm sure those problems sort themselves out. /thread
Been there a couple of times now. You gotta hit the fish market on a Sat morning. Kinda like our farmers market here in Madison. Would move there if I wasn't tied down here. View from the space needle is worth it for the 11 bucks they charge you.
Thanks, Andy - it's coming along slowly.... And yeah, I've been planning on including an exterior underwater environment all along - I'm thinking of a water volume that surrounds the scene, perhaps with some bubbles, small fish and appropriate lighting. First things first, however....back to work!
I'm gonna bump this one last time in a pathetic fishing attempt to get some feedback from some of you old-timers with much more experience than myself. No worries, step right up! No holes barred, take your best shot! Lemme have it! :)
Hi all, running into an issue with getting refraction to work as expected in Marmoset. Is there a way to stop the light placed inside of the"fish tank" from bleeding onto the mesh below? This can't be bounce light right..? The highlight seems to be coming from above. I placed a solid cylinder underneath with 0…
Hello! been working on this sculpt for a few weeks now, trying to design a character that would fit into the world of God Of War, feels like it's lacking a lot still but not sure what else to add to the sculpt :/ (other than the fishing net on the back which still needs to be filled)
Hello! I'm new here and just wanted to expose my skin to get some feedback, because in Steam's Workshop all I see are those generic comments fishing for ratings. This is my P2000 in grey with some green elements. (more pictures in my Workshop) According to the feedback I'll get I might upload more skins/concepts.
This is a horseshoe crab model I'm done recently.Model is sculpted in ZBrush and I'm used TopoGun for retopologizing. Textures are also painted in ZBrush. Rendering was done in 3ds Max using V-Ray.Hope you like it. You can get this model in here.…