Hi all, running into an issue with getting refraction to work as expected in Marmoset. Is there a way to stop the light placed inside of the"fish tank" from bleeding onto the mesh below? This can't be bounce light right..? The highlight seems to be coming from above.
I placed a solid cylinder underneath with 0 transparency.
Thanks
Replies
It is the only thing i am seeing that might be an issue, if it has shadows enabled idk otherwise, that is a tricky one, maybe have GI on ? all the options and increase the shadow options to high+, maybe try that.
Edit: can also edit the light options as E.Q. said maybe start with 1 light edit it till it gives you the look you want then turn on each 1 by 1 and edit all of them one at a time till the scene looks as you want it to?.
thanks all!