I gotta' say I like the drawing more than the design, not that the design is bad, it's just the rendering is so damn beautiful what you actually drew pales in comparison. That said I really like the symbiont arm, and I kinda wished you'd have done something similar with the legs while making the human bits of him as soft…
funny concept my buddy drew a few years ago I wanted to share but notice in the drawing that rugged early 80's look versus the real megaman which still has that anime style in the center. Your going more for that early 80's look and you can see more what I mean by shine/highlight points in your diffuse with this image
Maya's default unit should correspond to Unity's default meter units. If you make something 2 units tall it should import nicely to be 2m in Unity. Very handy. As for what to set your grid to, (Display > Grid > [ ]) that's up to you, and it depends on what you're working on. You have 3 basic options: Length and Width -…
It's looking good, but I find the main screenshot you are using could use a bit more of a focal point. The lighting is nice, but as of right now I find myself just reading from mid left to back right (basically just outside the windows) and completely ignoring all of the prop and environment work. Understandably the…
Quick little update. Finishing up the knife. Had a little fun with the colors let me know which ones you like the most. I need to pose her with the knife drawn to also see how it will look with her. Also might be a fun idea that when she first draws the knife it is green(strong/healthy) and as she uses it or powers up it…
Conceptual books can be really good, rather than tools books. So don't grab a book on "Animating in Maya 2015" - grab books on learning animation principles like weight and overlap etc. Traditional hand-drawn still translates conceptually. For modelling, books on design and anatomy from a drawing or sculpting angle can…
Thank you so much, I can see the draw-overs and they help a lot. There's so much arc tracking I still need to do to get the first clip where I want it. I'll work on all the rest of the clips too as I move forward.
After quite a long hiatus from doing art i'm starting to get back into it. With a vengence. I've been trying to sketch every day. Trying to draw stuff from imagination as well as what I see. I'm also taking a figure drawing class that starts in a week or so. Hopefully i'll impove quite allot there as well. I know i have…
Great idea Eric! This is tough stuff to explain but hopefully collectively we can get some good info here. There is a lot of misunderstanding in this area and it would be great to have a resource like this to share with my fellow artists at work. Maybe i'm off-base here, I don't know how we run the polycount wiki, but I…