Hi guys! I'm working on a portfolio right now aiming for Blizzard. Here is one of the small piece, a classic small character Kobold . I wonder if I may get some critiques from you guys to improve it. Plus, can someone give me some tips on final presentation? Thank you so much for your time!
Hi guys! Haven't been posting here for a while. I'm working on a portfolio right now aiming for Blizzard. Here is one of the small piece. I wonder if I may get some critiques from you guys to improve it. Plus, can someone give me some tips on final presentation? Thank you so much for your time!
Hello guys, Just made this thread to put all of my environment/prop stuff into as I make them. I've recently done a little asset creation practice. I took a Blizzard sketch and made this axe. This is a shot taken from 3DSMax viewport (no specular) and I was hoping to get a little feedback on the general look and the…
It's true, even studying Maya for about 8 hours a day, I still have this feeling that I should be "doing more," and that probably happens because I hadn't decided whether to enter the collectibles market first or study to enter the game or film industry directly. This ends up creating a certain type of overload. I really…
I took the color sheme on purpose. It's the colors from the Overwatch character Bastion. The basic idea for the drone was that this is a predecessor of the Omnic Mechs (like Bastion). As I want a really strong connection to Overwatch I decided to stick to the "Omnic aka Bastion" Color sheme here. Btw.: Blizzard released…
This is your typical Kotaku making a story out of nothing article. Take a look at what's actually on the Activision page for example - http://www.glassdoor.com/Reviews/Activision-Blizzard-Reviews-E3809.htm The reviews run the full gamut from 1 star to 5, and I'd expect that the rest of the pages look somewhat similar…
I loved that stuff in Warhammer Online! The RvR scenarios were awesome and being able to just queue up with your party and then run around doing quests and stuff in PvE until the queue timer popped. It was a shame really because only a few weeks into the game launching, Blizzard released Wrath of the Lich King, which…
I think its more about knowing what you're good for. Every artist in my opinion (from cool 3d world to blizzard) is good for something. Of course there are those that have little in born talent to get a genetic edge over others. I'd say they are artistic in how they apply themselves. And there is room for them in game dev…
You nailed that mud part, I think it looks very good! I really like the warm lighting coming out of that little wooden thing. In general I just feel like the first render look very desaturated but i'm pretty sure it's because of the lighting. Looking forward to see more. I dunno if it's your kind of stuff but blizzard is…
On the bright side, there are more and more games being made, with more studios and larger teams behind them. And you don't neccessarily need to break into the industry at Blizzard/Valve. There are many different types of games with different art styles, with some being "easier" to make compared to some AAA games. Maybe…