Looks like you're getting comfortable with Zbrush, which is good! Good rule of thumb, the default red wax mat cap is rarely an "evenly lit" material to really analyze. You're going to want to find a grey clay mat cap to use as a default matcap instead. I don't think the design of this creature seems well thought out, but I…
Assuming you are using a default Maya material such as Lambert or Blinn you can use the "Ambient Color" as your slider for ambient light amount, in this case your "Self-Illuminaton slider". You should combine this with lowering your "Diffuse" attribute which is 0.8 per default. This attribute control to what amount your…
Ah, i should have mentioned this. The Auto LOD Distance checkbox is already un-checked for me by default. Not sure if this is something Speedtree is doing now by default when you import your trees or what. But Im still only seeing LOD0 in the details panel and not sure how/where to access the other LODs. edit: also, under…
I uploaded an update which fixes some issues people were having. Post process now auto focuses. File name can now be typed in for saving and loading files. Thumbnails & previews for projects can be seen if there was a diffuse map saved with that project. Except for bmp's right now because I forgot. Full screen button has…
Hey, Thanks for watching my tutorials. If you can`t get the script to work you can also just use the smooth selected function that comes with max by default. You can find that in the Main Ui Group under the all commands category. It does the same thing. As far as haywood tools not working for you, you probably have…
So long as your scene is correctly scaled its not a problem. Whats happening is your fighting your exposure control. By default it Exposes to an EV of 15 which is tuned for a sunlit day. basically your Omni is having to produce the same energy as the sun.. drop the EV to 0 and you should get the results you want. The…
Heya, first I think you may get a slightly different result if you use the spray alpha with some various brightness (there should be one in by default). That would make your spraying less uniform in depth. Also there's a setting if you right click the actual brush. I can't check atm and I just don't remember what it's…
phew... well yes, that shelf was "the shit" in magma/R3 back in the day. i love it, too, but autodesk disabled it by default around R6 for "performance reasons" afair. so now, every upgrade is a pain. i usually manage to do it by copying over my old settings files from a R4/5 install and hacking those. the functionality is…
Certain maps will load as linear by default, like normal maps (which are always linear), and gloss/roughness maps (which are usually linear), while others like diffuse or specular maps will default to sRGB. What you're seeing in Toolbag is what the map looks like in linear space, it is not being gamma corrected. The map in…
These scripts are awesome, Harl, thanks very much for releasing them. Huge time saver Couple of things I might modify to the script myself (doesn't look too complicated) - an option when saving TGAs, to suffix the appended layer set name with a _ (your default settings only seem to allow using a _ when only using the…