Well geez, it almost looks like the same model/texture. Nice work replicating it. Even the original texture is bland i think you should mabey improve upon it. Texture looks rushed.
So, a couple weeks later and here I am :) I've got gifted the Allegorithmics Suite and been trying to replicate a table I've seen in a pizzeria in Substance Designer. Here is where I'm at (central woodpiece missing) substance reference
honestly, i have no idea what happened there i tried to replicate it by using different methods to copy geometry that has UVs, but every method i used worked out fine can you upload your blend file ?
Any examples of this working well? it seems totally bogus, for spec to replicate ambient you'd need to make it increadably blurry. Blurry spec = diffuse shading. So why not just bake it into the Diffuse and use the spec for what its intended for.
Look at pictures... Figure out how stuff works, and then try to replicate an image without using the eyedropper. Try to think of how and why a certain shape get a certain color etc. I'm no expert, but that approach seems to work for me :)
This was an art test a little while ago and I want to include it in my portfolio. The entire scene is 3,500 triangles and is comprised of 4 512x512 textures, including the ground. Comments and critique would be great, thanks! The first image is the reference I was given to replicate.
Back to the 1940s during World War 2. 1st American Volunteer Group, also known as the Flying Tigers, painted the now iconic shark mouth on the noses of their Curtiss P-40 Warhawks. Replicated same 3D Art of war flying machine for gameplay. visit us: www.kroftlestudios.com
Hi all! A colleague of mine built this awesome mech from motorcycle and household parts (still slightly WIP): At the moment I'm replicating it in Maya with the goals to texture it using Substance and after that render in Marmoset and/or UE4. Feel free to post your feedback/critiques/general ideas on this project.
Hi! i'm trying to make a fan art of a LoR card but i'm struggling in particular with the face expression, any suggestions pls? Any other feedback is really appreciated, thank you! I'm not trying to replicate an specific one from the card art but to create one of them
Back at again, this time looking into replicating the art style from Hinterland's game, The Long Dark. Got a block out going today now gotta work on some textures! C&C always welcomed!