One way I got round the axis' problem was to rotate the pivot point of the model in max so that it faced the right direction Up-Right, or something like that, it was a while back. Use the rotation tool on the pivot point and with some trial and error you should get there.
Hi Polycount. Just chanced upon this comp and thought I'd join in. Been having difficulties finding inspiration latley and this challenge is exactly what I need. Ok. So here's my entry... This "Death Race" my character is involved in takes place in an entire Solar System, where participants have to race from planet to…
From my blog:http://metalshockgame.blogspot.com/ The mech concept was put together a Landmate mech popped out. The good news since its a Landmate It can run, hover-skate, hover and fly, thus eliminating the need for separate armored suits and hovercraft. Therefore instead of separate HUDs, leaning curves,an array of…
Working on a futuristic supercavitating-hypersonic Submarine for a game made in the UDK, thus the aircraft look. It's the first time I properly model something for a project that isn't an RTS mod. It's for a 3rd Person Arcade, a bit like Crimson Skies under water. It's for two players: A pilot who drives the sub and fires…
I'm wanting to pull the trigger on a new web series that me and a friend have been working on for quite some time. We've got the script, we've got voice actors, we've got the first episode story boarded and voiced. What we don't have is 3D modelers and environment artists. We are also looking for 2D artists/digital…
Other than grouping objects, which is CTRL+G, you could have tried to change the Rotate Center. In your case, setting it to Selection will move the selected object with the pivot in the center of the selection. By default Maya rotates objects independently based on their pivots, that's why they seem to move where they want.
3ds max 11 This is a underside of a wing which needs to become connected. 6 verts selected on 3 differnt objects I need some help. Also i have my pivot point in the picture its real small in the center right side.Do you know how to make the pivot bigger so its not so small?
I've recently invested in 3dsmax 2015, mostly it's nice but I really cannot stand how the viewport navigation now works. Whenever I alt+Mouse3 the camera seems to pivot around something different and nonsensical Is there a way to set the viewport mouse3 pan and pivot to behave like it did in older versions?
Thanks for your questions. This isn't your typical student project. While we have tried to bring on other students over the last 18 months there are very few that are committed and have the necessary skills. We also need a small, dedicated space in which to work (doing everything at the kitchen table is quaint, but…
independent of how much i liked avatar, i would agree with some of the acting problems, i didnt like the pilot girl, and sigourney in blue girl form. where the wild things was amazing, although i feel you have to have been amazingly creative and have divorced parents as a child to fully enjoy it. And yeah, i know every…