I have been struggling getting the right look for a specific material-- old machinery -- and would really appreciate any tips or insight. Here are some photos. There are several reference photos, and 2 examples of materials I have made (attempting to emulate the look of the surfaces in the photos).…
Thanks for the reply, that was my solution as well, but I wasn't sure whether it was supposed to work this way since it's different from Suite 1.8. In the previous version I would feed all the maps and Suite would work on one template, regardless on the number of material groups in my OBJ, but this is different now. Baking…
Hey, I'm in a very similar situation, so I can report it here I guess Today I started a new project and had several IDs on the color map all marked as painted metal and a couple marked as Iron. (I want it to be the same materials but have some changes on certain parts of the model). I had 2 more Ids marked as black painted…
Hi everyone, I am looking for individuals who are interested in joining our materials team at Ditto as a contract position. At Ditto, we have developed technology that enables end users to virtually try-on (VTO) frames. In order to support that VTO product, we create digital glasses from the inputs provided from our…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Im working on this Artstation challenge and I'm trying to figure out how to use a vertex blend shader on top of a baked normal map on a mesh? I have some old splintered wood that I sculpted and baked. Now, in UE4 I want to have my tiling wood/moss/wet wood material on top of this worn wood mesh that has the normal map…
The customized material editor requires Nitrous Directx9 to use. Here is the link to the customized material editor: http://www.polycount.com/forum/showthread.php?t=110022 I followed the instruction carefully, and there doesn't seem to be in any kind of error in the material editor. This is one of the peculiar case where I…
I've been trying out the texturing tools in Toolbag 4. I am woefully behind on the smart material and painter type texturing process, and I am trying to get familiar. Unfortunately I've run into a problem that I am clueless as to it's cause. When I apply any smart material included with toolbag 4, my normal map goes grey…