Not the most elegant solution but here is a script in Python that does what you want (not familiar with MEL). Just turn this into a shelf button or the like. It works by checking a stored value done with "optionVar" and if the var is True then runs the mel.eval to turn the object off and vice versa. It's wrapped in a try…
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…
I have a Mendel90 printer, using Maya to process my models and Slic3r to slice it(prepare for the printer). My centimeter setting in Maya transfers well to the actual print size in my experience. But you won't get any extreme precision with any consumer grade FFF printer. Using STL as my export-format from Maya to Slic3r.…
Thanks, yes this is definitely excessive for just the slide but as I said I had the hitch to see if I could pull this sort of thing off, that said I don't know what is considered fast or slow but this took me only a couple of days to texture and setup so not too terrible I feel considering the amount of faffing about and…
Actually I went through the tutorial myself again and it was very quick to make the bricks. I had convincing looking bricks and probably spent a few minutes on each just adjusting the shape. Still bugs me about the workflow, all the faffing around turning on polypaint, going into projection master, turning off other…
The chances of this amounting to anything are looking pretty slim if I've managed to drag modeling one character out half a year, but... I worked on Murgheal's texture some more today...? [Full res] The process has been a mess, I think I may have been better off starting from scratch than relying on the AO and Lighting…
Due to cheaters, PPM are now (or better since Q3) at the same point as custom maps have always been. Only if the server has them installed it will work. Coston PPMs have always been a fun gimmick for FFA/DM games prior to Quake3, but with the pure server concept (to prevent cheaters to use hacked up custom PPMs) it basicly…
I'm dusting off an old piece to add to my portfolio. I'm still undecided whether to make this cinematic level or game resolution but I have this as an idea for a IP I've been developing for awhile. Currently I'm redesigning the helmet and spaulders. The thought process behind it is the left side (Devil's Hand ;) ) has more…
Hope this helps, this is my second go at tree flora: These are very preliminary shots and a lot of the leaves could be better rotated and placed, but these shots might actually be more effective in showing how the leaves help fill out the trees. You can compare the flushed out areas with the unfinished ones and see you…