Hehe yeah but regardless - I dont think any of these screens (3 and 4) are from actual gameplay footage. I've never seen any 360 game showing that kind of antialiasing.
Poly Counts Dead Tree is 1,108 polys "Cross" Grave01 is 336 polys "Short Skull" Grave02 is 149 polys "Good Intentions" Grave is 135 polys Lantern is 950 polys
Already pretty much confirmed thanks to an achievments listing on the offical 360 website... But what could it possibly be...? Maybe set BEFORE Halo...? I hope they fired the artists from 3 :(
Indeed, such a phenomenon has to do with the conservation of energy. The GPU Gems3 chapter on Skin Rendering has a bit about how they apply it (pp 332-336), not sure if it is in the web version as well.
Sigh, this is descending into 360 vs PS3, Tastes Great/Less Filling territory... What is it about digital artists that gets them so attached and worked up about their weapons of choice ?
Ah comon fellas, there's nothing wrong with appreciating a good piece of CG, it's not like they had microsoft exec in the background saying "this is running real time on a 360, we have achieved the impossible"
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Who Likes Tentacles? I create new material for my portfolio. I create a tillable tentacle texture inside Zbrush. The Bake and texture were created inside Marmoset and Substance Painter. The final was rendering inside Marmoset and substance Painter. I did a breakdown and a 360 Tunable video on my Artstation Page:…