I have a question about UV tiling. I am working on a 3D prop in 3DS Max and wanted to understand UV tiling a bit better. I have seen some side effects from overlapping UVs when baking normal map so I wanted to know if what I did was OK for game ready models. In the prop I have about 14 bolts that are all the same so I…
Hey, apologies for dropping threads simultaneously but the questions are unrelated. When UV'ing a tree, is the main trunk/bark texture usually placed in the same 0-1 as the foliage? I know how to get my trunk looking good in terms of thirding and tiling, but I'm not sure what the common method is. I'm using UE3 if it…
Hello, I'm working on a little thingy here currently with tessellation: But for performance reasons I'm switching to POM instead. My material consists of 4 layers and without tessellation or POM it's about 200 instructions which is perfectly fine. My issue is a single POM node linked to 1 Diffuse and 1 Normal map simply…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Project Title: Dark Storm Ascension Dark Storm:…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…
Since you aren't doing a 1:1 from the concept and you are still blocking out shizzle it's hard to make any strong crits so far. The only thing I'm seeing is that the dome is a little bit too big, but that could just be your preference. The anatomy looks like it has the right proportions from the concept.
Hi decorix, What is the message from norton exactly? I'm guessing the cause is their WS.Reputation.1 error. The reputation error basically rejects software from unknown sources. If that is the error you can read about it and how to bypass is here:…
Try mixing them, 1 stick from old ones and 1 from new ones. If it works then it is your system if it doesnt then the ram, simple as that Or you migh try to put 2 sticks into the slots you dont normally use and leave the other empty and see if it boots, if it wont then your mobo is most likely half dead.
Interesting. A few of us at work have all been trying similar approaches to modelling rock structures. Method 1: Our old approach would be to have 1 tiling rock texture that would be applied to various meshes of arbitrary shapes and sizes. Pros:- Having just the one texture means you don't blow your texture budget. Cons:-…
So I have this little guy modeled and just created a quick'n dirty normal map including each object (6 in total) in 1 texture set. See 2nd image for the actual model. What I don't understand in terms of pipeline is when I import the low poly and normal in Painter and how to proceed further. To apply the normal map for each…