@Menchen Hah! Considering a number of the artists I follow...I am 100% okay with that. ;) I would just be stoked that other people would be as excited about this character as I am. @slosh Thanks mate! The deadline for entries is February 26th 2018 @ 11:59pm PST, so we have just over two weeks to wrap everything up. I am…
3d coat is amazing when it comes to retopology, also i havn`t had any crashes yet. before that i used max 010 freeform tools but max doesn`t seem to work so well with to much geometry for me . i didn`t like zbrush for retopping, i just didn`t like the feel to it and it wasn't always if i accidentally put two verts on top…
Liquid
Development will be attending GDC 2018 in San Francisco from March 19th-23rd.
If you are interested in a job opportunity at Liquid Development and would like
to set up a time to meet, send an email to jobs@liquiddevelopment.com with
[GDC Meetup] in the subject. We will be blocking out times to meet with people
while…
@liamdes You can try playing with 'mitering' options after you've beveled. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Modeling/files/GUID-A1C5EC72-AD48-4A7D-8577-1823B3832E14-htm.html I think it can help to switch from auto and try cycling through some of the other…
Yeah it sucks something like this is still a problem in current times. If you find anything specifically for Arnold let me know though! =] However you can still get MentalRay from Nvidia right? https://forum.nvidia-arc.com/showthread.php?16283-Now-Available-Mental-Ray-for-Maya-2018 I've just downloaded and installed it.…
On the 1st wireframe, you can get rid of the loops on the left and right, and use face weighted normal/edit the vertex normal to achieve the look you are going for. With tileables, there isn't really any other option to do what you are looking to do without adding geometry. I use maya, and a tool called migNormals tools to…
Simulation on maya such as ncloth, nhair and etx take Forever on maya Googling around I find out that using gpu increases the speed but also googling around, I find that Autodesk hasn't still implement anything like that on maya, they do all the computing mainly on cpu I find out some plugins, but they seems to be out of…
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
Hi! https://www.artstation.com/artwork/aRnW9J https://www.instagram.com/josedacu/ I did this Homo Habilis back in 2018 for Oika, an episodic interactive experience for VR devices. Working on this guy was really fun (and challenging), learned a bit about facial reconstruction, created some highly customizable shaders…
Hello, this is my first time using Quad Draw Tool in Maya 2019 and I have a few issues. One of them is that I cannot extrude properly on some surfaces. As you can see in the marked area, I can't extrude untill the middle of the edge or something like that. Also, I can't even extrude the last edge. Same goes for drawing…