hows this achieved? as you can see the surface is perfectly smooth now a part fell off.. how... EDIT: and i've checked, its not pre-scripted since the cylinder falls apart differently every time
They're all different fields with their own complexities. If there is one that's harder than the others, I'd suggest Technical Artist would probably be the one, given you need a handle of coding, or at least scripting as well as art.
Regarding Blender, someone developed a keymap and set of scripts for it called BMax that is designed to make it similar to 3DS Max. https://blenderartists.org/forum/showthread.php?306867-BMax-Tools-or-how-I-left-3ds-Max-)
No, I have too much invested in 3dsmax, with too many hotkeys, workflows and scripts. Modo does not really have an advantage, certainly not in viewport performance. Only Meshfusion is a feature I would like in 3dsmax.
There is a soulburn script called texmapPreview. it does a highspeed flat shaded render of your object with the procedural on it. I find it really handy for checking map scale before hitting render. http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
I'm glad it worked! I found that setting while scripting, because you can define custom accuracy for every spinner or just leave it to the default, but I needed to know how to set that default value :)
3dsmax? You can use Jim Jaggers Animated Align script to snap and key bones to points that are set to follow the splineIK. If you are using maya there is probably something similar floating around, probably on creativecrash.com
Glad you were successful! Not sure how to do it through kismet. It's a limited system, but good enough for most basic level scripting. A playerpawn should be attachable to another actor. Im not sure of the syntax though.
Try deleting the standard master material and allow the script to rebuild it the next time you export. That might resolve this for both of you. If it doesn't, send in a ticket to support@quixel.se and our devs will look into this with you ASAP!,
I just saw the movie last night. Its one of the best CG movie i ever seen, its the scenario/script that bugs me. It probably has something to do with the length of dialogue at the beginning.