A. You can save and load presets from Toolbag, on the top right about the material palette there is a row of icons, the rightmost arrow buttons are for importing and exporting materials. If you save the materials into <appdir>/data/mat/ it will show up in the material preset list (the checkered button on the top row). You…
Incidentally I was just messing about with Corona today. Still not perfect, but has improved somewhat. Blending between intersecting meshes seems arbitrary(or at least only blends perpendicular?) MentalRay was the first to do it. Now gone from Max, although the Autodesk Material(not A&D material) is still there and it also…
They are both pretty awesome and i think either way you go you will be happy. Personally I've got both but have found with the way I work Quixel has been better - with my personal work flow I like its all incorporated into photoshop and there is little jumping back and forth between applications but the biggest bonus for…
"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
Nice stuff Neox anyhoo I have been messing with Blender Geometry Node hair and this is my first attempt. There is so much more you can do with it, but I am impressed so far Clump and frizz are now modifiers ( geometry nodes) and the curve sculpting is pretty good too. I think combining this with the Latest version of Hair…
Mostly coder, but i try to learn other arts too. Since i'm a FPS freak having a few FPS-like engines almost made (but none finished :-P), all my model work is made to be used there. Skipping the extra blahblah that comes into my mind right now, i decided to make a small one-handed shotgun-like gun, similar to the one used…
Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
So basically I'm making a game which has two players in the same view port, and both players are forced forward automatically like in temple run. because of the camera its important that both players remain in the same area, preferably running at exactly at the same speed the whole time, but obviously when strafing you…
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…