Hello, I'm GenericGoodguy and I just wanted to ask how I should go about learning to create 3d game art. I've spent countless hours reading different tutorials and watching videos on Digital tutors but I feel like i'm not absorbing the information (specifcally faces) I think I have this problem because I keep doing small…
So I recently got my own copy of Photoshop CS5 (it's not CS6, but oh well), and decided I'd try modeling the sword on my wall. I call it Valdrake. :) Valdrake as it appears on my wall. As I stated in a post in the Technical Talk forum, I'm only 17 and have never really used textures before, or know very much about the…
Thanks but the Retopo modifier really isn't an option for clean HS topology. I need to keep the geometry the same. The only reason I want to use Blender right now is for the Meshmachine Offset Cut. All the other modeling I do in 3dsmax. There must be some reason for the topology mismatch between Blender and Max. Geometry…
People have already mentioned your lighting. But overall, your skillset could be improved. 3D Sculpting, High poly sub division modeling, texturing, baking clean normal maps, etc. These are all the higher tier skill sets that will really make your work pop. I'm still fairly inexperienced compared to some of the other guys…
Book turorial?? What is this, 2002?! find a video tutorial on gumroad from someone working in the industry and learn directly from them, for probably 1/3rd of the price of that book.
I agree with ivanzu and BARDLER. In addition to the poycount wiki link BARDLER mentioned you can also take a look at the following resources: Character Modeling Video Tutorials by Andrew Klein: http://www.youtube.com/playlist?list=PL20DC39DABF6D9307 Ancient Pigs Basic Deformation Tutorial: Great resource for understanding…