Hi! I was trying to follow this tutorial http://www.3dtotal.com/index_tutorial_detailed.php?id=473&catDisplay=1&roPos=1&page=1 But as soon as I get to the second step I find out that none of my edges have any vertices but the picture do have them. Is there an option to add them? do I have to do it manualy? I'm using max…
So I have a SD package named Asphalt 1 and I publish a Substance named Asphalt 1.sbsar, but when I drag/dop the substance into my shelf it is named SurfacesConcrete which was my original package name before I renamed it to Asphalt 1. Is there anyway to rename the package or project so that the published sbsar's reflect…
short answer: no. long answer: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. edit: got it working with full polys now: if selection.count > 0 then(output_file = createfile "C:Program Files (x86)AdobePhotoshop CSUVWscript.js"docusize = 1024format "var docSize = %;n" docusize…
Hi Guys, Here is my overlay for the concept: This is the first time I have done one of these, so hopefully it is right. I am also fairly new to actively posting on polycount, so sorry if I break any rules haha. I'm going to attempt to do a rough blockout of the scene now and try to figure out a timescale for all of this.…
Is there really a large niche for AI materials? 1. Smart materials are king, and honestly the smaller and more selective your library, the better 2. You already have a infinite supply on (scanned) textures essentially, although some things might be rare The one use I can see is a full texturing pass on an asset, but then…
Vimeo Video Shift u or v positive or negative 1 exactly. MoP's HardShellEdge Script: MoP's script exactly - Original Thread Gen Lightmass UV: Automatically copies current UV's to a second channel and re-packs them. **re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV…
I'm actually creating a script using the surfaceSampler function... It worked very well during to last days, and this morning I obtain a stupid error, and impossible to know what it means! T_T.... if someone knows what means : // Error: line 1: image has unsupported number of bytes per channel: 255 // // Error: line 1:…
Hi I can find alot of tutorials for hand painting textures and alot for photography basics but i'm drawing blanks for tutorials specifically for how to take photos for video games and film textures. Basically i'm getting told by different people to not use a flash because we can't have reflections and shadows and things…
[ QUOTE ] There's an Ogre particle editor beta, also open source like said graphics engine. May be worth checking out? http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535 Haven't tried it, can't vouch for it, yadayada... [/ QUOTE ] BTW, an example of a particle script: <font class="small">Code:</font><hr /><pre>…
This normal map looks inverted. Try to flip green channel, change unpack min settings to -1 -1 -1 0 and compression settings to tc_normalmap. It's not necessary to add second uv channel if your mesh hasn't got overlapped uv's, you can simply tweak mesh settings to use first channel. Just change light map coordinate index…