You should put this on a turntable. It would look sick. Especially if you use the type of lighting they use at indoor car shows. (all the small white highlights making the car look extra slick)
Yeah, it just takes patience and sticking with it. Those who are really good at 3d portraiture did not just spring out of the earth fully proficient. It takes dedication, constant iteration, making mistakes and learning from them. You're doing the right things. An important bit of advice at this point is that perfection is…
Hello guys I recently tried using 4r7. I noticed a couple of issues. - On the viewport I noticed that there are times that you cannot use the main viewport to move, rotate, or magnify. You have to do it on the borders. - Also whenever I use the transpose tool, the transpose line often sticks to the background like there is…
Just discovered this thread! Awesome stuff all. Keep at it! I too have recently decided (about 2 months ago) that I needed to do something about my weight. This job can really get to ya sometimes... I was at 216lbs when I decided to do something about it. I just want to say that for the most part I have not been able to…
Hard-surface; Model high poly. Duplicate, subdivide or freeze, pull out loops and touch up mesh to get low poly. Unwrap low. Export both to FBX (you'll have to Geometry > Freeze high poly mesh first).* Bake in xNormal (synced to engine).* Import FBX to game engine.* *If it's a tiling texture, I'll just bake straight up in…
It could be done completely in zbrush, if you're used to the new hardsurface tools. You might be interested in Frederik Storm's videos showing how he created the hard-surface portions of his Astronaut. http://www.zbrushcentral.com/showthread.php?t=91611 For the pouches, at least the ones that stick out very far on the…
Well this is just simply beautiful! The colours and the atmosphere are just great. One thing you could do in the future, is make some of the wooden boards a bit more erratic. The occasional one sticking out a bit, or sticking in a bit would add a bit more to the organic nature of wood planks :) But truly, this is…
Thanks for your suggestions. I think I will stick to the bolts. Here are some test-bakings I did. The first one uses an 1024 texture, the second one a 2048. With some rework in the highpoly model I could make the bolts stick out a little more, so they are more visible in the 1024 texture. With the diffuse and specular it…
hmm, you could try sticking the high poly on a layer called 'high' and use layerEditorLayerButtonVisibilityChange high; i dunno how to make a hotkey of it edit: ah its easy, in the hotkey editor make a new hotkey and stick the script into the command box, and assign your key. Its a limited fix having to name your layer a…
Thanks for the crit. but I want to know how to shape the washer, or something similar to the tank itself, you know? So it follows the contour of the tank. Also the gas could be HHO, soo it's cool to the touch :P. Oh and I can't move it up more because then it'll get stuck when I'm slicking a guys head off, ya know?…