Hi, I've been trying to fix this problem all morning, I seem to have an issue with my rigged female bust. When ever I make my blend shapes and move the blend shape slider. The mesh moves up (translate Y axis) I seriously do not know how to fix this, I've tried resetting transformations. I've also tried to put the blend…
maya isnt able to show the shader in the viewport... think viewport 2.0 is showing a blin shader isntead... i would also take a look to the new MILA shaders... cause they dont need a lightmap for ss... they start instant to render... and they are working nicely with unified sampling...
Hi! I made a toon shader for my black rock shooter. I am new to working with shaders but I think it went pretty good. I also made this rig... but I am not sure how to do with the joints in the hair and the cape! Feedback is welcome!
It's best if you start off with the general shape (bigger brush) then gradually end up doing the small details last, otherwise you might miss out really big parts of the shading. I don't consider myself a very good painter but here's a quick paint over animation: So in this, I left the wrinkles outside his eyes until last…
Short update: Currently working on some hard surface sculpting, focusing on rocks and rock formations for this environment. Here are a couple of the pieces so far. I’ve been aiming for shapes that feel structured and work well within the scene. Feedback is always appreciated, especially on shape language and readability. =)
Hey guys, This has been happening to me off and on in Maya 2015 for a while now and I'm wondering if anyone else has encountered it. When using Viewpoint 2.0, randomly all of my shaders will stop displaying. They'll just be the default grey and no amount of assigning new shaders or adjusting existing ones will fix it. The…
Hey guys, i've been struggling over the past couple of hours to create a custom color grading shader that I can inject into my post processing chain as a material effect. For reference, this is what i'm trying to accomplish: http://udn.epicgames.com/Three/ColorGrading.html Now many of you are going to ask me why i dont use…
_DMage_, Thank you for the reply. I'm not sure what you mean by "T" shape in the images above but I'm no longer having a problem like that in the T-shape images. no it's the receiver shading and I was wondering if it could be due to the density of the loops right there on the two sides of the ejection port like in the…
This looks really sweet so far! What's your process for refining the way leather bunches/folds differently than cloth? Looking at the concept, I was curious how you're going to define those materials more through shapes. Also the costume design seems quite a bit different for the green overcoat, the leather undercoat, the…
Hello, Everyone. I am fairly new to Unreal and haven't ever really used the Material Function node, but recently came across this post on building a custom fabric shader. So I thought it was worth looking into given its results, however I am stuck on page 17. I have all the nodes except for the one labeled "LigthtVector"…