Hey PCers! I'm starting a new project and I want to document my process (and progress) here on polycount and hopefully get some help along the way if I get stuck! I was greatly inspired to come out of the shadows and post on PC thanks largely to two posts: cycloverid's Squaresoft Town and adam's "building an environment"…
Visit Our Website • Like Us On Facebook • Follow Us On Twitter • Subscribe On YouTube What is Legends of the Brawl? * 4 player co-op action & platforming mayhem set in the early 1900s * Brawl as historical badasses including Teddy Roosevelt, Nikola Tesla, Lizzie Borden, HP Lovecraft, and many more! * Super Mario 3D…
This is my fourth version of this Jukebox. The project started in late 2021. In the attached pic with 4 examples, the first was an Eevee Product Viz version, the others are Marmoset Toolbag with Substance Painter Texture work. Texturing continues to be a mystery to me as far as game art is concerned. I personally struggle…
Served 7yrs 1983 - 1990, 2nd Cavalry Regiment (Reconnasance), 1st Brigade (Heavy Mechanised), Australian Army. Been out a fair while, so my military ordnance knowledge might be showing it's age but anyhow just something to keep in mind. Is that these types of CQB weapons are typically employed for stealth and speed at…
Good 3d models tell a story. To tell a story well, the model needs to be designed. To design well requires researching similar types of objects. I hope this helps you.
Okay finally back to my work station. I was so anxious to show my model before I left for business that I didn't cover all my bases. I just sort of assumed everyone would just sort of "get it", but communication is important. And "lol punch shotgun" is not enough communication, and running between connecting flights is not…
I'm a frequent lurker here on Polycount. I often stop by the stickies in Pimping and Previews and am astonished by the amazing art people make, it's a huge inspiration to me. During all the years I've been lurking on art forums, I've noticed a distinct pattern when it comes to great artists and anatomy which is making me…
Ok. Id say your biggest Issue is your portfolio design. First of I would merge the two sections you have right now, your "2D art/UI" section isnt really UI at all, its just more concept art, by keeping them separate you only show inexperience. secondly, at first glance I didn't even understand the images on your front page…