Thanks all, for commenting. All useful and encouraging! Thanks for getting my back on that referende Raul. Did you really lose 2 minutes of life?lol. dtschults, nail on the head! and I agree, I spent way too long on this piece! I'm using every minute I have after work to hammer away and starting to get more comfortable…
A workmate showed me this. http://www.tentonhammer.com/node/50816 Ten Ton Hammer is proud to sponsor a unique giving opportunity this holiday season. Last week we ran a news story highlighting the fact that a number of developers at a prominent MMORPG development house were going without a paycheck, with no promise of when…
Talk about your climate changes =) I hope this opens the doors for you to do more teaching. You might want to look into getting more bandwidth for your site or find someone willing to host the tutorials since your site gets hammered every time you do one of these things. You also run out of bandwidth every time a teacher…
The programmer is hammering keys on pathfinding code so I'm a bit free range at the moment. I'm exploring some presentation ideas in terms of visual scale and also trying to learn to learn that concepting style that uses a combination of paint, photos and textures to build vision. I'm pretty bad at it at the moment, but…
* Hey everyone, welcome to Day 52 of my 180-Day topology challenge! Today, I had some fun modeling a Smart Collection Perfume bottle that I found in my mom’s room. I wanted to practice how to model from perspective without using blueprints. I think I did a pretty good job today. I also learned some cool tips from a John…
also, forgot to add, but how are you guys texturing? the cannon just looks like you're overlapping uv's on to swatches of blue or black? a custom ao bake to overlay in your diff would help seperate the shapes a TON. the pyro cannon needs more work on the head. right now its hard to tell if its metal/stone. add some dings…
I loved playing around with the Hammer editor back in Quake and so, and also did a ton of stuff using UnrealEd that came with Unreal Tournament 99. Also I guess the fact that I played a ton of construction games like SimCity, Roller Coaster Tycoon, etc.. got me even more into the whole creating stuff. So yeah.. been…
Thanks for the input guys! :D I was thinking more along the lines of a blunt weapon as well and had initially liked #1 the most. Since it is favored by others as well, I picked it. ;) I'm not too fond of the round / softness of the hilt pieces. I was going for a chiseled / hammered feel, but it fell through. I'll try to go…
Hey dudes long time no post. Some Crazy stuff going on at the moment. Long story short, I've been lucky enough to get to rock out with the metal heads at Blizzard film for the last few years. Now I'm heading up North to hammer smash face and work on one of my childhood dreams, HALO!!! Thats about all I can say. Here's what…
Probably not for games, although it certainly won't hurt to have it on your resume This is the sort of stuff I imagine you'll be working on: http://www.cgmeetup.net/home/rise-of-the-planet-of-the-apes-previs/ There's a little bit of detail, but it's obviously been hammered together really quickly. Segmented characters, low…