What have you based the tricount on this head from? Have you considered interiors for the eyes, a mouthsock, teeth and a tongue? You look like you've got maybe a normal seam on the side of the neck, can't really comment without seeing the normal map and unwrap. I'd adjust the lighting to show off the surface detail and…
Blubber is right, there are a lot of different ways to do it. You could do the vertex painting, but the amount of subdivisions you'd have to add just to get a good, clean looking shape just seems unnecessary. Vertex painting becomes resource hungry very quickly for me in max2012, and I typically only use it when I’m…
Holy crap man, you have some sort of twisted view of the world. Open your eyes a bit. Just because one list looks at the most important game developers of all time doesn't mean that everybody everywhere in the world only cares about those people. There are other venues that explore other people. Plenty of newer talent is…
Thanks guys, I finally got some internet back. Ill try and make some more shots later along with a video. G3L : We used CryEngine 2, we were going to use the Unreal engine, but neither of us had much experience with it and its lighting system other than placing a few lights to make pictures for clients. We didnt have the…
it really depends on how much I shrink the pieces and what RTT settings I use. Normally I don't resize the pieces that much and if I do its down not up. I mostly just rotate them or leave less pixels between each piece (still accounting for mip loss). The template I hand to the 2D artist might only have the important…
Hey guys, it's been a while that I've posted but i recently started a new project picking up Zbrush again. I ran into a few small problems and where I accepted them before I would really like to fix them now. My main problem is how to get smooth/clean curves ? Whenever I'm in Zbrush and sculp/modify on my basemesh I seem…
Concept Artist/Promo Artist We are currently looking for some artists to help bolster our concept and promo art sections. I would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. In Dark Storm you take control of Amber Kinsly, a security officer at the…
Dark Storm PC Game Indie Hiya, I'm Danny. I'm working on Dark storm an upcoming PC indie game a start up games company Fenrir Studios. Adarkstormiscoming.com The Dark storm team is currently looking for quality Animators, I'm currently looking for 2 animators with strong body mechanic and acting skills. Requirements: An…
As far as I can see subd-surfaces are the way to go when it comes to hard-surface-modeling. But I am wondering how you can get the normal-information extracted. The "transfer maps"-tool accepts polygons only which means I have to smooth objects till I have an incredible high amount of faces to get a smooth result. To get…
Hello. Before I get complex, I want to break this down in simple terms so anyone who reads this will understand what I'm trying to do. I have two objects in my scene. One object is the mesh of a character, and the other object is just a simple sphere. The sphere model's position is set on a vertex of the player model. I'm…