Hello Everyone! I sent my first war paint to the workshop and I would like to hear some criticism/suggestions from those who understand better about it. Check more screenshots/images on workshop page! >> https://steamcommunity.com/sharedfiles/filedetails/?id=1589134016 << If you liked the result, upvote please!
what i want to do is render out a map for my object which is lightest at the bottom and darkest at the top.. sort of like the "Value Gradient - Beginning the Hirearchy" slide in the Dota2 workshop art guide: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf ive already tried using a dome and…
Hi i'm taking a learning path for 3D Animation from Digital Tutors (Pluralsight) now but i don't know what i must do after that i think to take a Body Mechanics Course from Cgsociety Workshops or subscription to Gnomon workshop what do you think i must do? i need advice and thanks
Hey there pmiller001. Thanks for the feedback. I did Magno's workshop mainly because I admire his work and we are both brazillians. That makes possible for him to give live classes online. But as far as I am concerned he has an online workshop in english aswell, but in this case the classes are pre-recorded.
Complete Weapon design has been finalized and published. Here are a couple of in-game shots! These are at a .16 float field tested condition. More images can be seen in the first post of this thread and on the workshop page. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=679848218
Hey buddy, what's up. I guess a good start for this is you linking your workshop page. If you haven't done any itens for the workshop, you should post a link with your portfolio or something like this, so the concept artist can see what you can do! :) This is my advice, cya!
Crosspost from my CS:GO workshop thread: https://polycount.com/discussion/158274/emus-wannabes-workshop-thingys#latest Just finished working on this P90 skin. More and more falling in love with blender 2.8s EEVEE renderer: You can find the skin here: https://steamcommunity.com/sharedfiles/filedetails/?id=1530191340
Hello Polycount forum! Today I finished another item, this time a helmet for Huskar (one of my favorite heros :) ). It was inspired by the Roman gladiator helmets, which I find really cool looking. So below is a pic and the link to the workshop page. Workshop Link:…
my goodness, if Source 2 is being built to be as friendly as UDK/CryEngine and has workshop integration built in that is going to be fucking awesome. I love the idea of just building a TF2 or L4D3 map it in, and having a 1 or 2 button solution for outputting it right to the Workshop page. goddam.
Congratulations to all the winners so far, really looking forward to giving some of your items a run in game :) . And really pleased to see valve making such a strong statement about what they want to see submitted to the workshop. Will be a big help moving forward with future workshop items.