Hi, im very new to this site and i thought the best way to introduce myself would be to post some tests ive worked on. im a recent graduate and i would love to get into contact with animators in the industry https://vimeo.com/198195342
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Hey all :D Starting and uni project and a Group of us are designing a game for the Xbox that would only be controlled through the use of the Emotiv EPOC Headset, so you would only be able to play the game with your mind, expressions and emotions. The headset is pretty cool it analyses your brainwaves when you think of a…
Hello there, Unicorn Studios is an indie game dev team that loves to create games that everyone can enjoy. We try to maintain a friendly enviroment within our team where every opinion counts. We are planning on developing two projects but we lack the expertise on certain areas. - 3D Character Modeler that can…
Elysium, what are you talking about. "it was their choice to start, and it's their responsibility to keep it to themselves. if that's their purpose in life, then they are below me" What the hell are you trying to say. How can you class smoking/selfdestruction a purpose in life and how can your purpose in life be over that…
I'd say just use two channels of your texture(metallic and roughness). You will have enough resolution on your texture to do the details, so unless we're talking about a 20m tall pencil that'd do good use of tiling base materials, just do it in the texture... So basically end up with 3 textures > Albedo,…
ah... sry. I misunderstood the question. You're talking about exporting/importing with multiple embedded points. There's a bunch of places you can choose to "tack" on that data but, yes, it would most likely require some tweaking to your exporter + a tool to access those in the game... but it should really be fairly…