Thanks guys. 22 feels old I suspect there will be much drinking tonight in order to make me younger. Heres my blog post of the year: I just finished up by Junior year of college. For the summer I've got 2 internships, one at Naked Sky, and the other at Heavy Iron. At Naked Sky Im working on level design and a bit of prop…
Hey Chris. First off, when I go to your site, this is what I'm seeing. It miiiight be my browser, but I don't get weird pages like this usually. Is this an ArtStation portfolio? Combine your Resume and Artist section into one section, nobody wants to find your personal info on separate pages. I'd suggest not referring to…
THREAD WILL BE CHANGING NAME TO "LOADING BAY HEIST" AFTER THIS POST Hey Polycount, I haven't posted on this thread in almost 2 months! A lot has changed so I'm going to split this into two posts. First off, my aim with this project was to get better at prop texturing, but I found that a big room with a harsh red light…
Dude! Again thanks so much! You seem like you know a lot about NPR / Video game toon stuff. I've learned so much about this style in the last week and advanced techniques (guilty gears vertex normal/texture line setup, etc) If you want any resources I could PM you some stuff, like I have some actually Maya scene files of…
Alritghy, DOF will be somewhat nuked and replaced with some fog volumes. Odium, should it look more like this (This is from your project Overdose) - http://www.teamblurgames.com/overdose/media/levels/odmp1_2_large.jpg That defiantly gives it a much better feel of snow blowing / in the air etc. so I will defiantly try and…
We tend to think about polys when we should be thinking about verts. Verts matter more than polys. Verts are points in space and polys are surfaces between those verts. If you delete the poly but leave the verts its not saving much, to really get some savings you need to nuke the points in space. If you delete one face of…
Legend VFX has opportunities to help us expand our current VFX pipeline to encompass greater opportunities for Film, episodic, and commercial work. Legend VFX is seeking accomplished VFX Artists/TD to join our team. The FX artist will work in conjunction with the CG supervisors and VFX team leads to create effects and…