I think this is exactly the kind of asset you should be using manual texture creation in photoshop for. In my opinion, the goal with this kind of model is large, medium, and small scale texture information that is localized around forms of your model. This helps the texture/model read clearly and be interesting up close…
From the Killzone 4 demo, they use light probes like these, and so does the Fox Engine I believe. [ame=" https://www.youtube.com/watch?v=_29M8F-sRsU"]Digital Dragons - Micha? Drobot (Guerrilla Games) - Killzone: Shadow Fall - Lighting - YouTube[/ame] - There's 3 types of reflections that are looked up, local reflections,…
Amatobahn, nice of you to share this stuff. However I would recommend a slight change to your FBX export script! At the moment your script will delete any Turn_to_Poly modifier on top of the stack after running, not just the one which was added if they wanted to triangulate. I suggest you use a local variable to store the…
It's quite the buzzword, even the games back on the 360 days have something you'd call cloud-support, sort of like the backend that ran for halo3, the cloud just essentially means running something on a server. It will always be an issue, which is why cloud-rendering isn't something that can be shuffled into your local…
Hi there! So I have been playing with the latest version quite a bit lately, it's working great but! I am running into a few hiccups : - I am having trouble getting rid of the animation sequence. I am trying to make the script react instantly at keypress but somehow, even if I put local fEase = 1 and local fSpeed = 500 I…
You can find this and many other cool scripts on Fatassasin`s site: http://www.jhaywood.com/maxScripts.htm Assign this to a hotkey and you`re good to go. Needless to say I use it all the time so a big thank you to James :thumbup:…
Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…
Aloha, guys n gals. I'm going to be hitting up my local (and maybe not so local) companies seeking employment as a modeler this upcoming Monday. My portfolio link is here: http://wailingmonkey.com/3dmodeler/ I'm currently showing character-centric pieces, but I've also included some other items near the bottom.…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
Nicely put snowfly! Few other comments: Being a UI artist is a unique beast, and subset of talents. A few things that I'd look for in a ui artist: Be and avid gamer This doesnt mean you need to play world of warcraft 80 hours a week, but instead enjoy all types of games. Study all types of methods of interaction, inventory…