haha kinda ironic the most violent statement in here gets the highest approval. Thank you for liking my work, ive been recently overhauling all my character work to full 3D environmental (I still love robots though I will keep doing those in the future) some real critics from me though I have to give about this character…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Demonstrable experience on isometric games and UI is mandatory in order to consider any offer, thanks. Requirements Vector or bitmap based graphics (either is valid, but vector…
Ghost-d, this is a case where I apply occam's razor. There are two possibilities: One is that things happened more or less at face value. Obama ordered a raid, bin Laden was killed, Al Qaeda's public statements confirm it. The other is that the raid was a fake, and that bin Laden is either still alive or died years ago.…
Here are some things that stand out to me 1) Check your brow ridge, forehead and hair line area, on your model they seem a bit squished/flat. check out the ref image below. I just found some random face online to illustrate the concept 2) your skin shader can use a bit more specular break up, and SSS even if you fake it…
:poly142: I hear you. I just got in myself, and it's insane how good some people are. Had a 30 kill free for all tonight, and this one guy was killing people 10 to 1. He'd get 30 kills before some of us had 5. That, and I hate the rail gun. I don't hate that people use it. It's fine. But it takes away from the fun of the…
I am aiming for a realistic style so the anatomy of my model will look very different from anime style proportions. I started by looking at cosplayers whose faces I felt somewhat accurately fit the character's look and feeling. As the game is set in space, Kafka has no given country or origin, but from looking at these…
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
I think that you could use some more hard edges in there. The whole thing reads a bit soft. Look at you ref images and see some of the faceted faces. Then I would get in there with some chips of the old block :) . Some smaller facets.
Haven't see the game in action, but usually those are particles/billboards/sprites... polygons that always face the viewer. Doom 3 had a nice trick where they faded the transparency of the sprites as you got parallel with the emissive surface, so the glow fades away nicely.
Hey Poop, prima work so far! One thing still : I noticed on your last models and textures that you seem to have a tendency to 'force' details in. As an exemple you , well, 'forced' an eyeball rendering into the face texture by having the round ball, the 1pix highlight aso. I think that at such a resolution you could maybe…