wall of cheesey text It's the catch 22, and some people like myself and a ton of like minded people on this forum have a lasting impression from 3d and anything from conception to rigging a model. There's something tangible with this art. Like when I rig even a low poly model and weight it just right. You on that first…
Hey man, you've got some good stuff in there! As far as feedback goes I think you might want to check your weight on some of the shots. I mainly noticed it in the first two. For example, the throw is great but when the guy lands at 0:05 it feels like it should be heavier. Then on the next shot, the punches and hits feel…
(9/25/22) Hello Polycount. I don't have a big update on this scene really, as I have been busy with a lot of real life stuff lately and haven't worked on the project very much. Development is very slow so far, and I completely restarted the design of the house since the design didn't feel right to me. I am currently…
(2/28/22) Hello Polycount! I have really good news! After a long time of struggling I have finally been able to finish and publish my scene! This is my first full environment that I have ever attempted at making so it feels amazing and kind of scary to post it to the world, but I finally did it! Here are a few of the total…
Hi guys,I am new to this forum & this is my first post so i think is good to use it also to present myself =) My name is Marcus (Marco in my country) I am Italian (so sorry for my english :P ) & 22 years old. I start doing 3d because i love videogames & i want be part of one of that software house that create it (still…
So for one of my final year uni projects I have to make a scene from a movie. I chose this scene from the 2009 Sherlock Holmes film. I intend to make the full scene up untill the last explosion at 1:22, with all the explosion FX's, smoke debris etc. Breaking up the barrels, walls and various other props using a mixture of…
This may seem a little goofy to post. I'm looking to make friends with any artist who are experienced in any forms of game design. I'm hoping by doing this i'm motivated to keep making things instead of playing video games during my college life. Also if you don't mind critiquing and giving advice in maya or mudbox/texture…
Hi folks. I'm a 22 teenager work in startup as a designer. My passion in 3D art still haunting me everyday if I can be an expert 3D artist in few years later. I have trust issue in art school in my region because they teach us only basic and none of them talk about tips or what problems we would encounter in industry.…
I can't seem to find anything useful through google, or at least nothing conclusive. I've recently gone from Windows 7 RC (32-bit) to Windows 7 64-bit, and I can't for the life of me get the custom app settings to work with the intuos. Specifically the display mapping. I have two displays: my laptop screen, and a 22-inch…
Another point is that THQ titles are mainly single player... and as far as i know, people use to "download" these games instead of buying it. Their games have great advertising, good scores, but poor sales. It's sad to see THQ in this situation. Piracy was pointed as one of the main reasons in our spanish news. In other…