if you have former programming or scripting experience (loops, variables, building functions,...) learning by exploring other scripts and just doing should be just fine. If you lack any of that knowledge or experience then there are some videos that can help you to get started but like always they aim usually for total…
UI Artist REALTIME WORLDS Creators of the No. 1 hit game Crackdown and the eagerly awaited APB are looking for a talented UI Artist to work on our ground-breaking new unannounced project. This role represents a great opportunity for an extremely talented 2-D artist who is highly skilled in both graphic and user interface…
Substance Designer is all wrapped around basically two things: randomly or otherwise orderly placing distance blobs or just small pictures and doing per pixel UV shift aka 2d displace in Photoshop. Sometimes that shift comes in a repeating loop like "slope blur". Before they used FX-map node that control small pictures UV…
They will give you the code to activate the game via Battle.net and after you activate it/ subscribe and activate it, or add a new game and activate it by authentication code that they will email you, you can download the entire games via battle.net, manage games section.
haha, i've made myself indispensible at my job! if they ever fired me, it would take them years to figure out what the fuck was going on in any of my code! sample code: Poopsicle douchemytaters = new Poopsicle(1.0, 99);
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…
ya sounds like the new editoion was mainly meant to revive, and get new people, with the classic and action mode thing, with action being a faster paced less realistic mode similar to bf or cod.
they offer a lot of features so, and being opensource its extremely helpful to see feature implementations. atm I am exactly doing that working to get the unwrapper from it to max. after all it's "just" the awful ui of blender, that stops it from being a lot more useable, and I think that is something that will not…
I work with morphs all day everyday here are some things that will help you out. Yep meshes must be identical, so the vert index table and the object pivots match. You must make copies in object mode not sub-object mode (vert, edge, poly, element). The reason for this is that morphs are relative to the objects pivot point.…
rather than along the camera ray I should have said. gw.transPoint your verts worldspace coord to screenspace and do a mapScreenToWorldRay. make sure you've set the graphic windows transform to the identity. gw.setTransform(Matrix3 1) This should allow you to cast the vert onto the mesh from the perspective of the user.…