Probably? Instancing is usually something I do after a profiling pass on the scene. They're relatively easy to drop in with the merge actor tool. Since the renderer refactor in 2019 the engine does also do a degree of dynamic batching, which will consolidate draw calls for duplicate mesh instances in more or less the same…
Hi all! I'm trying to learn anatomy to get better results with my face sculpts. This took about two hours, and my main target was to get the correct proportions/boney landmarks. Any feedback would be greatly appreciated! I've been doing 3D for about 2 years and stick to hard surface usually.